jason.brown's blog

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Mario is Freaking Metal

In the past the DJ Incompetent over at drunken gamers radio has directed me to some of the coolest music videos on the web. This week is no exception. His latest find entitled "Mario Death Metal" is both aweful and amazing in perfect sychronization. 

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I take it all back

  There was a time when I questioned the competence of the Modern Warfare marketing team. My opinion of them now could not be more different. They may be the most competent, devious and highly skilled manipulators of human collective interest ever to work for a video game studio. I would perhaps venture to say they are the best in the entertainment industry.

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Goose bumps

 It could be said that the promotional machine behind Modern Warfare 2 is run by monkeys.

  In my opinion, the Modern Warfare 2 marketing campaign had a rough start. After kicking off with a teaser of no real value at GDC 09 in March, Activision released a commercial advertising the second teaser trailer set to play during the NBA finals. Although the second teaser showed actual in-engine scenes, it was cut like an action movie, flipping back and forth quickly between scenes with seemingly no cohesive thread between them. That coupled with the recursive nature of the previous commercial advertising it, turned me off. Next up was a multiplayer trailer, clearly geared to excite fans of the previous game, Call of Duty: Modern Warfare. Since I have long intended to play COD:MW but never actually had, it was impossible for me to distinguish the differences between what the trailer showed and it's predecessor had been delivering, save the "customized kill streaks" spelled out at the front of the trailer. 3 strikes and your out Activision.

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(retrospective) PAX Diary | Day 3

  Christy and I made it back safely, and have spent a good portion of the last week dividing up the novelties we acquired through nothing more than a lingering glance at any of the booths in the cornucopian PAX exhibition hall. "Want a tee shirt?" asked the guy under the sign that read Bethesda. "Here, have a League of Legends beta code" said the Riot Games representative, crushing my illusion that I was special for receiving one by e-mail the week prior. "Here take a copy of our free to play MMO." I didn't really want a free to play MMO, but when a beautiful Elf dressed in a white wispy dress hands me something, I see no other option than smile and place the item, regardless of its composition, into my backpack. Only Blizzard entertainment stood miserly, not offering trinkets, but proudly displaying Diablo 3, Starcraft 2 and WOW: Cataclysm as if to say: "Come see the games you are going to buy."

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PAX Diary | Day 2

  How do you handle 75,000 people all in the same venue? Lots of lines. the queue system has long been the best method of pushing any large commodity through a bottleneck. Human's as it would appear, are no exception with the allowance that, unlike gumballs, Pez or Cattle they do not particularly like to be in a line. This is where PAX excels. Never was there a time that I was in line that I did not have, something interesting to look at, someone overseeing the line I was in, and interesting people on either side with whom to converse. I guess this is why PAX sells out every year. Even though its quantity of attendees is high, the quality of the attendees and their container (The Washington State Convention Center) is equally as high.

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Excessively more difficult than I anticipated

  Sideline Gaming Ep 6 and 7 are available now... in a way. But, in a more real way they are unavailable due to an issue with my hosting provider that is not allowing my video to be streamed faster than 100kbps. Until I get this sorted out, attempting to stream video through our flash player will have you waiting for a buffer every 10 seconds. Rest assured that I will figure out how to fix this problem in one manner or another. May I suggest downloading the episodes using FDM, or another download manager that supports multiple connections, before watching them.

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Consoles are for...

  "Consoles are for Fighting, Driving and Sports games, PCs are for everything else." I coined this phrase in 1995 shortly after the purchase of my first computer, and the FPS Dark Forces. As if yelling at Rosa Parks to "Get off the Bus", I told PC gaming it did not belong in those genres. Now in 2009, 14 years later with the current generation of video game consoles I realize that I no longer stand by this opinion.

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delusions of grandeur

Christy and I have survived through Sideline Gaming EP 5. But not by much...

  Ever since I started playing Street Fighter IV about a month ago, I have been deeply engrossed by its complexity. As in most good fighting games, much practice will bring about combinations that seem impossible to someone who only knows the basic moveset. Many of these combinations have been captured on video. These are the combinations I aspire to master:
 

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Experience Diablo 2 again, for the first time

  This weekend I made a return to an old friend, Diablo 2. Last Saturday, 3 of my friends and I played the addictive RPG for 6 straight hours. Bryce and myself had played Diablo 2 separately when it was released in 2000 and we both agreed it has not aged well.

  Although the gameplay is timeless mix of action, treasure collection and role playing elements that could make a game with a graphical style reminiscent of the Atari 2600 playable again, Diablo 2's graphics do not add to the enjoyment of the experience. In my opinion, even by the year 2000's graphical standards, a maximum resolution of 800x600 is antiquated. That is why when I found a multi resolution patch, promising to enable Diablo 2 in resolutions up to 1920x1200, I was excited to try it again. Results were impressive.

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Street Fighter ate my weekend

  Another weekend come and gone... 3 days ago. It seems that I only get started working on items for this website and a week has gone.

 It probably didn't help that I spent the only free portion of my weekend "doing research" for my Street Fighter IV review. Now that the review is out the "Research" will continue under the guise of absolutely blatant time wasting in the grind of "what kick follows the juggle to get the most damage?"

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